35: Stone Cold Drunk

In this episode, we discuss our feelings and stuff. Kind of. The episode topic is “being okay with being terrible.” When you first start learning something—new software, a new artwork, how to do your taxes, etc.—you’re almost always not as good at it as you want to be. We discuss the challenges associated with forcing yourself to learn something new, the benefits, and some ideas for how to knuckle down and start learning something new.

Mentioned Links:

15 Biggest Mistakes Made by Artists

CG Society recently published an article by Cubebrush:

If you find yourself with not knowing how to move forward on a visual problem, then you probably do not have enough visual reference.

There’s a lot of great content in here for pretty much any kind of creative, but especially those working with CG or illustration.

34: Anchor’s Away

In this episode, we try out the Anchor podcasting app and basically learn how to (and, more importantly) how not to use it. Our discussion surrounds the idea of using iPads and drawing tablets. We’re going to try to have gear and tech talks live and keep them short, then reserve our main podcast for deeper topics, where we can go much deeper and use more puns.

33: Radio Gold

We’re back! This episode is a little bit like a 500-word essays about what we did over the Summer. We apologize for disappearing, attempt to explain ourselves, and then have a somewhat scattered (but totally interesting, trust us) discussion about doing #everyday or #daily projects, and how you sometimes need slower or less-nice gear to get stuff done. Get the gear you’ll actually use, not the stuff that’s fastest or shiniest.

Mentioned Links

  • We didn’t mention too many links, but we’ll update this with the links once we get the chance.

Disclaimer: The image for this episode is pretty lame, but I’m (David) learning a new rendering engine, so cut me some slack.

32: John Piper is My Jam

In this episode, we discuss if and how creativity should be used in the context of worship—especially corporate worship. This is a topic that we disagree on, so we each present our views, had some time for back and forth, and talked about what the implications are. We also discussed the things we agree on in this discussion. Lastly, we provided some resources—because listening to a couple designers talk about theology isn’t the best source for sound doctrine. You can check those resources out below.

Mentioned Links

Ethics In User Experience Design

Hila Yonatan for Usability Geek:

[…]in a conflict of interests, do the user’s interests win? Meaning, no wasting time, no invasion of personal privacy, no unnecessary limitations and so on.

Can you answer that? Great! You are halfway there

Great article on ethics in experience design (or as we like to call it, loving the user as yourself).

31: Super Smooth Transitions

In this episode, we speed through our rollups section and get straight into the main topic: giving criticism. We discuss it both has a hard skill (having good criticism to offer) and as a soft skill (giving the criticism in a helpful, kind way).

Mentioned Links

Nvidia announces new Titan Xp GPU along with upcoming beta Pascal drivers for the Mac

Jeff Benjamin for 9to5Mac:

We have reached out to Nvidia for a statement about compatibility down the line with lesser 10-series cards, and I’m happy to report that Nvidia states that all Pascal-based GPUs will be Mac-enabled via upcoming drivers. This means that you will be able to use a GTX 1080, for instance, on a Mac system via an eGPU setup, or with a Hackintosh build. Exciting times, indeed.

This probably means that Apple is at least strongly considering making Nvidia graphics an option for their forthcoming modular Mac Pro. But the public release of these drivers is really only of interest to people who need a lot of graphics power and are either on an old cheese-grater Mac Pro, a Hackintosh, or a Mac with an external GPU. Probably 10% of 1% of Apple’s users—but it’s great to see that Apple seems to care about us again. This and the rumors of a Xeon iMac have me much more optimistic than before about the future of Macs for filmmakers, 3d designers, and motion graphics artists.

Requiem for a Trashcan

Creative professionals know how to tax a computer, especially those in fields like motion graphics, filmmaking, and 3d design. While many in our culture look down on creatives as not doing real work, the computers we use certainly don’t share that opinion. Rendering out frame after frame of ray-traced, physically textured goodness is enough to make any computer sweat.

Read More

Best Practices for Website Header Design

Marina Yalanska for Tubik Studio:

The bottom line is simple here: header of any website is the strategically vital zone of interaction for any website. Each particular case requires its own approach which will be informative and usable for the specific target audience. User research can provide the good basis for the design solutions which can follow quite traditional forms of header organization or require totally new perspective.

This is a helpful article on header design. I wish it was easier to find blog posts about design that go this deep.

30: A Murder of Canvas

In this episode, our main topic is receiving criticism—but we start off by announcing the rebranding of Helvetic and our brand new website. We also got a higher-tech live feed, so we’re hoping to do a bit more with that in the future. As we start discussing the main topic, it becomes clear very quickly that we’ve both received an awful lot of criticism, so you’ll definitely want to learn from all our experience in that area.

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Dell launches ‘world’s first’ 31.5-inch 8K display[…]

Benjamin Mayo for 9to5Mac:

Obviously, the big draw of this monitor is the ginormous resolution. 7680×4320 means it displays more than 33 million pixels at a time with ample space to show 4 4K movies at a time.

Finally.

Seriously, though, I’m glad this is a thing. I think that as tablets and iPads become more capable, desktops need to be doing the same to stay relevant. The iPad Pro is a compelling canvas, but 33.17 million pixels stretched across 32 inches is also pretty compelling.

Apple Acquires Workflow

Federico Viticci for Macworld:

It’s an exciting time for iOS productivity and automation. I can’t wait to see what Apple’s newfound interest in automation is going to produce.

Considering Apple seems less interested in Automator, I have to wonder if we won’t see Workflow coming to macOS. I suspect WWDC will be really interesting this year, regardless.

Apple’s Next Big Thing: Augmented Reality

Mark Gurman writing for Bloomberg:

Apple has also recruited people with expertise in everything from 3D video production to wearable hardware.

Gurman has a good reputation when it comes to Apple rumors. It will be interesting to see Apple’s take on AR, since Google Glass did so poorly. I’m also not sure how useful AR can be without glasses, since holding up your phone to use it seems like a bad experience.

The quote I have from the article here amused me, since a lack of Mac Pro hardware updates has been actively turning away from their products some of the people they are recruiting for AR. But this gives me some hope we may see new hardware at WWDC, unless they plan to do all their design work on Windows boxes.